A 5% fee, only on payments Marrow processes for you. You can opt out anytime by self-processing your own payments. When Marrow processes them, the 5% bundles the Marrow growth and marketing team.
5% of every athlete payment
Every time an athlete pays you through Marrow, 5% of that payment is routed to Marrow as an application fee. The other 95% goes to your connected Stripe account. The split happens at the moment of payment. You never invoice us; we never invoice you.
The 5% applies to every revenue stream a coach runs through Marrow: monthly programming subscriptions, tipping, paid templates, paid seminars, live class tickets, and class packages. It is the only transactional fee Marrow charges, it applies only to payments Marrow processes for you, and your base subscription is separate. If you take payments your own way, there is no 5 percent at all.
What the math looks like on a $200 athlete
An athlete pays you $200 a month for programming. When their monthly payment runs:
- $200.00 leaves the athlete's card.
- Stripe processing fees apply (Stripe's standard rate, around 2.9% + $0.30 for cards).
- Marrow's 5% application fee ($10.00) routes to Marrow.
- The remainder lands in your connected Stripe account, ready to pay out to your bank.
Your earnings page inside Marrow shows you the gross, the Marrow fee, the Stripe processing fee, and the net side by side for every payment.
You can opt out anytime by self-processing your own payments
The 5% applies only to payments Marrow processes for you. You can opt out anytime by self-processing your own payments. When Marrow processes them, the 5% bundles the Marrow growth and marketing team. It is your call, and it is the same call every month.
The base subscription is a separate piece. Solo coaches are $99 a month per coach. A studio or gym is $349 a month per location, with $39 a month for each additional coach seat. Your branded app is included.
Every revenue stream a coach runs
If money moves through Marrow on your behalf, the 5% applies. That means:
- Monthly athlete programming subscriptions.
- One time program purchases.
- Tipping (when an athlete tips you after a session or class).
- Live class tickets and class packages.
- Paid templates sold to other coaches in the marketplace.
- Paid seminars sold to athletes or to other coaches.
The 5% does not apply to anything that does not run through Marrow. If you charge a client offline, in cash, or through a separate Stripe account, that revenue is yours alone and Marrow has no claim on it.